Saturday 21 April 2012

Reality is Beastly: when videogames meet thirteenth century heresy

A VIOLENT YET FLAMMABLE WORLD

In a parallel universe, I start this article by declaring how sodding tired I am of games about the 13th-century Catharite heresy and its persecution by the Catholic Church. Sadly, in this world, there is only L’Abbaye Des Morts. Dealing with a dark and obscure annex of European history, creator Locomalito opts for the dark and obscure conventions of classic insta-death platformers like Manic Miner. But because of how it uses these conventions, it is – delightfully – not just a game about the Cathars, but a Catharite game.

Wednesday 11 April 2012

We have a Tumblr, apparently

get fucked, jimmy

Not content with stinking up this blog, my malodorous brother Jimmy Brindle has established a Brindle Family tumblr on which she is reposting our articles alongside pwetty pictures, along with a bunch of original content and her general 'thoughts' (ha!) on videogames. You can 'follow' her there, and 'reblog' her, and 'ask' her, and do all kinds of social media things, if that's to your taste. Hopefully this will keep her busy at a safe distance, and if you are coming here from Tumblr...welcome! Please ignore everything I just said about your social network, I'm sure it's lovely.

Saturday 7 April 2012

I Will Eat You And Everything You Love: Metal Gear Solid 3

i am snake, devourer of worlds

In 2007, the Brindle family fortune was divided equally between each brother, there being no will to determine otherwise. Last month, however, one of us – I’m not saying who – claimed to have uncovered just such a document in one of Tom Brindle’s old filing cabinets. After the initial brouhaha, expert analysis and cryptographic elbow grease eventually confirmed that the document was merely an invoice to a long-dead developer for selling them the concept of ‘escort missions’. Anyway, that’s why there haven’t been any posts for a while. We’re back now, I guess. What else are we going to do?

I wanted to respond specifically to Bunbury’s post about Metal Gear Solid. There,  he argues that the game benefits the more it resembles Pac-Man, and claims that stealth games – and games generally – are better when their rules and mechanics are explicit, clear,  known. That may be so, but to me, it’s Metal Gear Solid 3 that most resembles Pac-Man – because it’s all about eating.