Sunday, 29 January 2012

Why stealth games still matter, elsewhere

You might have spotted a new gaming site creeping through the shadows in your cabbage patch; that site is Sneaky Bastards, and it’s devoted entirely to stealth in games. As lovers of the genre we Brindles are keen to support them. Today they’ve published my article arguing for the continuing value of dedicated stealth games, bless their night-black hearts.
There came a time last year when the beeping ECG beside the bed of the stealth genre seemed to flatline. Solid Snake and Sam Fisher had burst forth from the shadows, guns blazing, whilst stealth was only one part of Ezio Auditore’s parkour power fantasy. Relatives gathered round, holding their breaths; physicians uttered grim prognoses. Now, with fans uncertain about the new Hitman, and bemused by the inventive but nonsensical ‘Thi4f’, it is worth looking at just why we need dedicated stealth games – not games with stealth options, or games with stealth elements, but games built from the bottom for sneaking and snooping.
You can find the article here. Make sure you stay and peruse the rest of the site, COUGH COUGH. Particularly of note will be Justin Keverne’s series on Thief 2’s level design, if his long-running blog entries at Groping the Elephant are anything to go by.

Incidentally, did you know that the top google search keywords for this blog are ‘groping’, ‘brother groping’, ‘groping brothers’ and ‘groping and touching’? I don’t know who you are, groping enthusiast, but your secret is safe with us.


  1. Stealth Fan

    Very nice post. Information posted here is very helpful. I like the blog very much. Thanks to the admin of this blog.

  2. I'm keeping your link just because of the tractor on you front page, Stealth Fan - but for no other reason. You'll have to get up earlier in the morning than that to fool the Brindle Brothers.